Publication Date
1-1-1997
Document Type
Dissertation/Thesis
First Advisor
Kolb, Michael J.
Degree Name
B.S. (Bachelor of Science)
Legacy Department
Department of Anthropology||Department of Computer Science
Abstract
I worked on a Visual C++ version of a multi-user dungeon that has been adapted for use in the field of archaeology. This project will be used to assist intro archaeology students in visiting an archaeological site. The program could also be adapted to other sites, as well as other fields of study. Depending on the level of the students, the site and archaeological process used to examine the site can be increased or decreased in detail and complexity to fit their needs. The design of the virtual site and what you can do there is truly unlimited. In refining this existing program by Peter Churchyard to the specifications of Dr. Kolb, I have learned a lot about multi-user dungeons, Visual C++, and windows programming. We also began the planning of a Java version of DIG to begin construction in the fall. The significance of this project is important to archaeologists, students of archaeology, and those with no interest in this field. The possibilities of virtual worlds in which many users can learn simultaneously are endless. From medicine to computer game design, nearly everyone can benefit from virtual worlds.
Recommended Citation
Freadhoff, Greg, "DIG -- Virtual Archaelogy" (1997). Honors Capstones. 410.
https://huskiecommons.lib.niu.edu/studentengagement-honorscapstones/410
Extent
2 unnumbered pages
Language
eng
Publisher
Northern Illinois University
Rights Statement
In Copyright
Rights Statement 2
NIU theses are protected by copyright. They may be viewed from Huskie Commons for any purpose, but reproduction or distribution in any format is prohibited without the written permission of the authors.
Media Type
Text