Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions
Publication Title
Applied Ergonomics
ISSN
00036870
E-ISSN
44105
Document Type
Article
Abstract
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-reported discomfort, and usability by different target distance or size during augmented reality (AR) interactions. In a repeated-measures laboratory-based study, 20 participants (10 males) performed three standardized AR tasks (3-dimensional (3-D) cube, omni-directional pointing, and web-browsing tasks) with three target distances (0.3, 0.6, and 0.9 m from each participant denoted by near, middle, far targets) for the 3-D cube and omni-directional pointing tasks or three target sizes: small (30% smaller than default), medium (default: 1.0 × 1.1 m), and large (30% larger than default) for the web-browsing task. Joint angle, joint moment, muscle activity, self-reported discomfort and comfort in the neck and shoulders; and subjective usability ratings were measured. The results showed that shoulder angle (flexion and abduction), shoulder moment (flexion), middle deltoid muscle activity significantly increased as the target distance increased during the 3-D cube task (p's < 0.001). Self-reported neck and shoulder discomfort significantly increased after completing each task (p's < 0.001). The participants preferred the near to middle distance (0.3–0.6 m) or the medium to large window size due to task easiness (p's < 0.005). The highest task performance (speed) was occurred at the near distance or the large window size during the 3-D cube and web-browsing tasks (p's < 0.001). The results indicate that AR interactions with the far target distance (close to maximum reach envelop) may increase the risk for musculoskeletal discomfort in the shoulder regions. Given the increased usability and task performance, the near to middle distance (less than 0.6 m) or the medium to large window size (greater than 1.0 × 1.1 m) would be recommended for AR interactions.
Publication Date
10-1-2020
DOI
10.1016/j.apergo.2020.103175
PubMed ID
32678782
Keywords
Augmented reality, Computer-related musculoskeletal disorders, Electromyography, Joint angle, Joint moment, Usability
Recommended Citation
Kim, Jeong Ho; Ari, Hemateja; Madasu, Charan; and Hwang, Jaejin, "Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions" (2020). NIU Bibliography. 473.
https://huskiecommons.lib.niu.edu/niubib/473
Department
Department of Industrial and Systems Engineering