Papka, Michael E.
B.S. (Bachelor of Science)
Department of Computer Science
“Random Generation and VR Environments: Creating Unique and Personalized Experiences” is split into two components. The video showcases a live demonstration of the VR project, and an in-depth view of the integrated development environment used to assemble the project. The paper attached to the project serves as a reflection of the experience of designing for a virtual reality environment. It documents the struggles and roadblocks present throughout development, and the growth the experience brings to a developer. It is highly advised that this report is read after the video component of the project is viewed. The project was developed with Epic Games Unreal Engine version 4.21. A combination of the Unreal Engine’s built-in scripting tool Blueprint and the C++ programming language were used to assemble the project. Development required extensive use of the Unreal Engine documentation available at Epic Games official website. The project was developed using the standard HTC Vive model in the Data, Devices, and Interaction Laboratory (DDI Lab). The project is also cross-compatible with the PlayStation VR headset.
Miller, Noah J., "Random Generation and VR Environments: Creating Personalized and Unique User Experiences" (2019). Honors Capstones. 938.
Video Component (475.7Mb)
Random_Generation_and_VR_Environments_Creating_Personalized_and_Unique_User_Experiences.pdf (159 kB)
Paper Reflection (159.1Kb)
Northern Illinois University
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