Author

Eric J. Niemi

Publication Date

2014

Document Type

Dissertation/Thesis

First Advisor

Jeria, Jorge

Degree Name

Ed.D. (Doctor of Education)

Department

Counseling, Adult and Higher Education

LCSH

Video games--Social aspects--United States||Masculinity--United States||Male college students--Effect of technological innovations on--United States||Adult education||Higher education||Gender studies||Mass communication

Abstract

Employing a critical discourse analysis as a methodology, the study provides information into the intersection of male student development, video games, and two-year higher education institutions. Using a sample of 13 participants, this research study examines how male students at two year higher education instructions use video games to construct their masculinity. This study provides evidence that college men construct multiple definitions of masculinity by playing video games. Further, the benefits explored include academic and workplace strategies for success. Finally, opportunities for two year institutions to further engage this student population is included.

Comments

Advisors: Jorge Jeria.||Committee members: Sonya Armstrong; Lisa Baumgartner.

Extent

268 pages

Language

eng

Publisher

Northern Illinois University

Rights Statement

In Copyright

Rights Statement 2

NIU theses are protected by copyright. They may be viewed from Huskie Commons for any purpose, but reproduction or distribution in any format is prohibited without the written permission of the authors.

Media Type

Text

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